- License Verification issue Hotfix - 16 May 2025
Hey everyone. We’re excited to let you know that the license verification issue affecting all our VR titles has now been fully resolved with the hotfix we’ve pushed. We sincerely apologize for any inconvenience this may have caused and genuinely appreciate your patience and support. If you encounter any further issues, please don’t hesitate to reach out. Much love, — Croteam
- Happy Holidays from Croteam! - 24 December 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33025992%2Fe9b890df2bd5aa55977bcfd2e902114cdfa54ad4.jpg All of us at Croteam wish you have a great Winter break. Happy Holidays and have a great New Year. 2020 is about to get Serious! https://www.youtube.com/watch?v=Yvz1-pWeq7I
- Featured Mod – Serious Sam Fusion - Plastic Patrol 2: Replastered - 13 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33025992%2F65025a5a0594884f0f74ee986c01024272efe9c8.jpg Hey everyone! By now, we really hope you played through Red Day: Episode One, an amazing mod that was the star of our first Mod Feature back in May. We also believe it’s about time for another one. We’ve played some of them recently and decided that summertime is perfect to play through Plastic Patrol 2: Replastered. This custom campaign mode tells the story about the Green Army and a fight to save their home. Some of the highlights of this really cool mod include six unique maps that you can play through solo or with friends, along with appropriate weapon mods, enemies and everything you’d expect from such a mod. There’s even a decent plane mission, something we’d never expect from a Serious Sam mod. The mod was made by the powerful Pan, with help by Mauritsio, Urban…
- Featured Mod of the Month – Red Day: Episode One - 21 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33025992%2F7ef6d49e0f65afcd24d0faba34a7ca8a4571ed67.jpg Hey everyone! Check out this epic Serious Sam Fusion mod – Red Day: Episode One. It's a custom campaign mod telling a story about Sam's war against the Mental forces in Russia. The highlight of this Serious Sam Fusion mod is a three-part, 50-minute long campaign set in a typical Russian provincial city Muhogradsk. The Red Day campaing is full of chaos and crazy arena-style action spaning over three custom levels, with cutscenes and everything you'd expect from a full-blown campaign. Oh, and there's a brand new soundtrack, as well so make sure you check it out on Steam and let us know what you think. Massive thanks to the powerful Dead_Kadath for making this mod happen. https://steamcommunity.com/sharedfiles/filedetails/?id=1511106169 https://www.youtube.com/watch?v=TJ…
- Serious Sam Fusion update 433900 is live! - 14 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33025992%2Feb2e9caea03bb68d6e5685a4e0992bbfdd827a79.jpg Hey everyone! It's that time of the year again, the time of Fusion updates. This time, we're bringing to you a relatively small update focusing mostly on bug fixes and tweaks, rather than new features, engines and other huge changes that were introduced several months ago. Guided by our community we have made huge progress in providing you with a stable, up-to-date Serious Sam experience, and Fusion is at its peak right now. It's THE way to play all supported Serious Sam games. The changelog is below: fixed an issue where the player would stop moving after using the weapon wheel added various missing translations fixed some navigation issues in Karnak (TFE) fixed an issue where the menu palette would not change in some cases after leaving multiplayer games fixed an is…
- Whoah! Serious Sam is 18 years old - 21 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33025992%2F2cd3cc0ede390b7a42ac854bf289f593a9ba1dfe.jpg Serious Sam is 18 years old today. It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then. We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot's Game of the Year) and laid the foundation of everything Croteam is today. Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else - had tons…
- Serious Sam VR: The Second Encounter update 408305 is live now - 6 December 2018
Hey guys. We have another update for you. This one is not that big in size, but fixes some of the issues that were missed in the latest patch. We have also realized that some of you have been experienced a performance drop after the last patch. This was due to the new system we use for shadows and the higher shadow resolution. This was readjusted so you should see a performance boost on higher settings now. The update is a part of the Fusion update of the same number, so please find the full changelog by following the link below: https://steamcommunity.com/app/564310/discussions/0/1745605598704090943/
- Serious Sam VR: The Second Encounter update 404079 is live! - 16 November 2018
Admit it. You thought this day wouldn't happen, right? But alas, a brand new Fusion update is upon us. Please find the full changelog by following the link below: https://steamcommunity.com/games/564310/announcements/detail/3398424857432930076
- SSVR TSE hotfix update 341433 is live - 6 February 2018
Hey everybody. We've just released a hotfix update 341433 that fixes the issues with projectile aim when playing in VR. Also, the flickering while using DX11 on older video cards under Windows 7 should be gone. All the other recent changes are mentioned in the last update (341203): http://steamcommunity.com/app/552460/discussions/0/1700541698689163668/
- SSVR TSE hotfix update 341433 is live - 6 February 2018
Hey everybody. We've just released a hotfix update 341433 that fixes the issues with projectile aim when playing in VR. Also, the flickering while using DX11 on older video cards under Windows 7 should be gone. All the other recent changes are mentioned in the last update (341203): http://steamcommunity.com/app/552460/discussions/0/1700541698689163668/
- SSVR: TSE update 341203 brings official Windows MR support! - 2 February 2018
Hey folks. We did some more work on your favorite VR games, so here's a brand new update for you. This update focuses on Windows Mixed Reality headsets that are finally officially supported in all our VR games. Be prepared to enjoy custom controls, official ghost controllers and anything else you'd expect from Win MR support. The list of changes is posted below. - Windows MR headsets and controllers are now officially supported, with MR specific control schemes - fixed the problem with alt-tab not working correctly when VR's mirror was set to full-screen - fixed the problem with random teleporting when using custom teleport controls on Oculus - fixed the problem where players would be unable to jump out of the water while using teleport movement - added a check for content corruption during the downloading of mods - fixed a problem where XAudio was causing audio stuttering for some user…
- SSVR: TSE update 341203 brings official Windows MR support! - 2 February 2018
Hey folks. We did some more work on your favorite VR games, so here's a brand new update for you. This update focuses on Windows Mixed Reality headsets that are finally officially supported in all our VR games. Be prepared to enjoy custom controls, official ghost controllers and anything else you'd expect from Win MR support. The list of changes is posted below. - Windows MR headsets and controllers are now officially supported, with MR specific control schemes - fixed the problem with alt-tab not working correctly when VR's mirror was set to full-screen - fixed the problem with random teleporting when using custom teleport controls on Oculus - fixed the problem where players would be unable to jump out of the water while using teleport movement - added a check for content corruption during the downloading of mods - fixed a problem where XAudio was causing audio stuttering for some user…
- Serious Sam VR: The Second Encounter Update 337175 is live! - 16 January 2018
Hey boys and girls. We have just released a hotfix update (337175) that fixes the issues with verification which became apparent this morning. All the other recent changes are mentioned in the last update (333254): http://steamcommunity.com/app/552460/discussions/0/1489992713708238478/
- Serious Sam VR: The Second Encounter Update 337175 is live! - 16 January 2018
Hey boys and girls. We have just released a hotfix update (337175) that fixes the issues with verification which became apparent this morning. All the other recent changes are mentioned in the last update (333254): http://steamcommunity.com/app/552460/discussions/0/1489992713708238478/
- Serious Sam VR: The Second Encounter update 333254 is available now! - 4 December 2017
Hey folks. We have gone ahead and released a new patch that brings some performance improvements and tweaks for people using Vulkan or DirectX 12. For those of you that take this gaming thing all serious, there's an official changelog below. Changelog - Improved performance and various tweaks for Vulkan and DirectX 12 ;) As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"
- Serious Sam VR: The Second Encounter update 333254 is available now! - 4 December 2017
Hey folks. We have gone ahead and released a new patch that brings some performance improvements and tweaks for people using Vulkan or DirectX 12. For those of you that take this gaming thing all serious, there's an official changelog below. Changelog - Improved performance and various tweaks for Vulkan and DirectX 12 ;) As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"
- Serious Sam VR: The Second Encounter update 331885 is available now! - 21 November 2017
Hey everyone. We have just released a new patch for Serious Sam VR: The Second Encounter. Check a look at the changelog, it's short but sweet. :) Changelog Added Virtuix Omni movement for VR games Added DirectX 12 support Various fixes, tweaks, and adjustments In case you have any issues with this build, the previous one is still available for opt-in, by doing this: locate the game in the Steam's "Library" panel right click and invoke "Properties" select the "Betas" tab choose "previousversion"
- Serious Sam VR: The Second Encounter update 331885 is available now! - 21 November 2017
Hey everyone. We have just released a new patch for Serious Sam VR: The Second Encounter. Check a look at the changelog, it's short but sweet. :) Changelog Added Virtuix Omni movement for VR games Added DirectX 12 support Various fixes, tweaks, and adjustments In case you have any issues with this build, the previous one is still available for opt-in, by doing this: locate the game in the Steam's "Library" panel right click and invoke "Properties" select the "Betas" tab choose "previousversion"
- Serious Sam VR: The Second Encounter update 329732 is available now! - 15 November 2017
Hey everyone. We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. :) Changelog Kleers can no longer jump/walk above the gate before it opens on the first level. Disabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymore Fixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100% Dynamically created items that have set custom respawn time will now be respawned in deathmatch Various other tweaks and fixes SSAO precision no longer adjust its depth offsetting Fixed an issue with wrong mouse cursor position tracking in full-screen modes that doesn't match Windows' desktop resolution In case you have any issues with this build, the previous one is still available for opt-in, b…
- Serious Sam VR: The Second Encounter update 329732 is available now! - 15 November 2017
Hey everyone. We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. :) Changelog Kleers can no longer jump/walk above the gate before it opens on the first level. Disabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymore Fixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100% Dynamically created items that have set custom respawn time will now be respawned in deathmatch Various other tweaks and fixes SSAO precision no longer adjust its depth offsetting Fixed an issue with wrong mouse cursor position tracking in full-screen modes that doesn't match Windows' desktop resolution In case you have any issues with this build, the previous one is still available for opt-in, b…