SPSTEAMPULSELIVE ANALYTICS
PsyShift

PsyShift Steam metadata

Jake Jensen, Elijah Bush, Sakura Jensen | Dec 20, 2018 | game

Released

0players observed · 22 September 2026 - 05:56:31 UTC

CasualEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)60
  • Revenue (VGI)$48
  • Review scoreNot available

PsyShift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)60
  • Revenue (VGI)$48
  • Review scoreNot available
  • Total reviews1
  • Release dateDec 20, 2018
  • DeveloperJake Jensen, Elijah Bush, Sakura Jensen
  • PublisherJake Jensen

Genres: Casual, Early Access

Company pages: Developer: Jake Jensen, Elijah Bush, Sakura JensenPublisher: Jake Jensen

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

PsyShift Steam metadata

PsyShift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/989210/metadata
Steam Communityhttps://steamcommunity.com/app/989210
PCGamingWiki search
IGDB searchSearch IGDB for PsyShift

Reviews, pricing, and metadata

Review summary

1 user reviews

Review score unavailable, 0 positive, 1 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

2

Platform releases
  • Steam 20 December 2018

Latest Steam announcements

  • Early Access Patch Notes (0.4.9.3) - 25 May 2019

    Engine Engine updated to 4.22.2. Support for Vulkan added Support for DX12 added Loading Overhaul Level loading has been refined and optimized. Speed increased from an average of 14 seconds per level, to 3 seconds. During level load, a loading screen is now shown. Woo. Tips have been added to the loading screen. Development 4 new levels have been added internally. They aren't quite ready for public release yet. Numerous sounds have been added. Levels Serenity has transitioned to its final-ish form. Now with less popping! Smoothing has been applied to numerous new meshes, in an attempt to remove the hard edges. Midnight Ride has received its next series of overhauls. This should result in better performance, and better playability. The main menu has been overhauled to look better, perform better, and just generally be better. Balls! 2 new balls have been added. The Canadian, which is a c…

  • Early Access Patch Notes (0.4.9.1) - 19 April 2019

    Hello everyone. Now that the bug fixing segment is done with (0.4.8x), we're moving on to improving the levels and ease of life. This is the first update for these changes. General improvements Fixed a bug that prevented Serenity from switching to Oceanic Pathways on finishing the level Upon finishing Living Room, players will now be sent to Trials Upon finishing Trials, players will be sent to Serenity Fixed the best time metric loading from disk too often. It should now only load twice per level. Once when entering the level, and once when completing the level. Fixed the first ramp on Serenity throwing players off the track Moved 5 pickups on Serenity, to both prevent them from clipping into the ground, and to make them slightly more difficult to pick up Removed a pickup on Serenity, near the funnel. Serenity track textures have been modified to be better in line with the atmosphere a…

  • Early Access Patch Notes (0.4.7) - 11 April 2019

    Patch notes for version 0.4.7-Release Engine Updated engine version to 4.22.0 Updated LowEntry to be compatible with 4.22.0 Levels Finally fixed Serenity being atrocious on hardware. This should be the last optimization patch specifically for Serenity. Aoxide has been replaced with Trials, a maze type level, featuring the new top-down camera. Enable this camera by pressing F at any time. Removed ray traced elements from the lighting on Living Room. They were never supposed to be in the release build anyways. Tweaked the lighting on Living Room, increasing performance by well over triple the baseline. Some pickups had issues with collision and being too high off the ground for players to reach. This has been fixed. Fixed Midnight Ride throwing players off the main course Fixed Oceanic Pathways not correctly sending players to the next level Tightened some seams on Serenity. Centered the…

  • Early Access Patch Notes (0.4.4) - 29 March 2019

    Hello all. Here's the latest patch notes. Engine Engine version updated from 4.21.2 to 4.22RC7 Physics async substepping disabled. Async substepping was needed back in 0.1.0 due to a moving obstacle that we eventually got rid of. Once it was removed, it just increased CPU usage for no reason. Debug changes implemented Changed how achievements are handled. They should now proc properly. Music volume is now set correctly across game launches (I programmed it out of order) Motion blur and lens flaring should now actually set properly Handbrake should now function independent of frame rate Removed APEX blocks from Serenity. They just caused performance loss, and didn't even work right. Temporarily disabled the best time metric as a bug is present that thrashed the storage. Background noise is now checked for NULL before using. This should prevent dead noise from playing. The main menu has h…

  • Debug Branch Version 0.4.1 - 25 March 2019

    Hello everyone. We just updated PsyShift to now include a debug branch. The changes detailed here are NOT live in the default branch. To those of you wishing to test this build, which includes the absolutely latest changes and fixes, simply right click PsyShift in Steam, go to properties, then go to Beta. Select "Debug" and allow the game to be patched. Changelog DEBUG BRANCH Engine has been upgraded to 4.22 RC6. Changed how achievements are handled. They should now proc properly. (Cleaned up the code a lot. Now passes the params properly) Music volume is now set correctly across game launches (I programmed it out of order) Motion blur and lens flaring should now actually set properly (I just programmed it badly) Handbrake should now function independent of frame rate Removed APEX blocks from Serenity. They just caused performance loss, and didn't even work right. Temporarily disabled t…

  • Early Access Patch Notes (0.4.1-HOTFIX) - 14 March 2019

    Hello everyone. Here's the latest change log. UI Settings menu will now properly go away when resuming the game. Links to our Twitters are now available in the main menu. Click the little Twitter icon. Levels Aoxide has been removed from the level list. It caused too many problems and delayed the production of the next level by well over a month. It is actively being replaced though. Developer notes Patches have been delayed for some time now. While dealing with Aoxide, we ran into more engine issues, and more bugs. We are addressing them as they come in, but as most of the bugs tie in to different levels, we were unable to send a patch out that people can actually play. Patches will be coming as quickly as possible, and to stay up to date on the latest news, follow me personally at Developer Twitter. This patch should be tiny, as we are just addressing the largest issue (The settings m…

  • Early Access Patch Notes (0.4.0) - 25 February 2019

    Update 0.4.0 Hello everyone. Here's the latest patch notes. Levels Aoxide has received a performance upgrade again, increasing performance by ~3% Aoxide terrain has been modified, as the previous terrain and the engine didn't get along. Settings Motion blur and lens flares are now considered overrides, and you can toggle them on and off at will regardless of graphics presets. Controls Handbraking is now enabled. Press B to slow down to a stop. Screenshot mode is now enabled. Press NumPad + to pause the game, AND remove the UI, so screenshots can be taken without the UI being in your face. Stability Numerous engine optimization and code refinements have increased the stability of PsyShift. Should crash less often. News PsyShift is prepared to leave early access as soon as Aoxide is finished, and the best score/ best time thing is fixed. Just because we are leaving early access does not m…

  • Early Access Patch Notes (0.3.5) - 14 February 2019

    PsyShift version 0.3.5 changelog Levels Serenity performance increased by 40%+ Serenity landscape optimized to further reduce performance cost Aoxide performance increased by 15% Playground finally has the large dome removed User Interface Settings menu has been reworked. It is now much simpler. Added resolution and window settings to settings menu Added version information to the main menu Sounds Optimized audio delivery to prevent chirping when framerate drops Roller Improved movement detection to prevent accidental pops Improved torsion algorithm to increase responsiveness when turning Quality of Life Mouse is now released, and the game is paused when focus is lost (Alt tab and similar) Dynamic resolution is now added to very low and low presets, in order to maintain framerate on even the lowest end hardware Settings are now saved across launches. Finally. Future Content Added framew…

  • Early Access Patch Notes (0.3.1) - 2 February 2019

    Hello all. Here's the latest changes. Game Size increased again. This is due to the raw amount of new assets we've added, and are planning to add into the game officially. Once PsyShift leaves early access, the size of the game will dramatically reduce as we will be removing all unused assets (Which already total around 3gb, but we may still need them to finish a few levels) Items Texture on the pickups has been changed Steam Achievements added- "The One" and "Thank You" Camera Lens flare intensity reduced to 0.1 (Down from 1.0) Motion blur amount reduced to 0.1 (Down from 5.0) Maximum motion blur reduced to 0.5 (Down from 10.0) Levels Merc (External name Aoxide) Player size reduced from 0.5 to 0.1 (To give a bigger scale to the level) Player jump impulse reduced to 1200 (From 3000) Player roll torque increased from 1000000 to 10000000 (The size makes the ball roll slower, so we had to…

  • Early Access Patch Notes (0.3.0) - 25 January 2019

    Hello everyone. This patch is part of the mesh overhaul multipart update. Achievements will begin rolling out as well. Bug fixing Fixed Twilight Path instantly ending the level. Fixed Twilight Path player start being in the void Fixed Twilight Path ambient sound being glitched Mesh overhaul All track pieces have been remastered to be curved, and all hard edges have been removed (See images) Collision has been modified on many meshes to improve stability and offer greater hit detection. Lightmap reflections on many meshes have been reworked, allowing greater lighting precision. Steam Achievements More achievements have been added and activated for testing Follow our official Twitter for the latest news outside of these patch notes, as well as insight into our development processes. PsyShift Twitter Developer Twitter

  • Early Access Patch Notes (0.2.2) - 21 January 2019

    Hello everyone. Here's the latest changelog: New levels Aoxide- A very large, open world-esque exploration map. While not complete, it is being used for performance testing before fully rolling out. To test your performance, open the level select menu, and select Aoxide. Achievements Remade "The One" achievement. It should now work. Probably. Bug fixing Fixed player falling out of the world on multiple levels Fixed bowling pins being reset improperly (Not exposed to players yet) Fixed hats being weirdly scaled on certain maps

  • Early Access Patch Notes (0.2.1) - 16 January 2019

    Hello everyone. Continuing from the last patch, we are improving the performance yet again. Change log: Low settings Lightmap is reduced from 1024 to 128 Maximum tessellation reduced from 64 to 16 Terrain culling reduced from 1000 units to 128 units Foliage culling reduced from (Variable, ~700 a piece) to a hard 100 units Adaptive materials are now disabled. This prevents tessellation from overriding on materials. Raytraced lighting on Living Room is now disabled. You just have flat lightning now. Medium settings Lightmap is reduced from 1024 to 512 Maximum tessellation reduced from 64 to 32 Terrain culling reduced from 1000 units to 512 units Foliage culling reduced from (Variable, ~700 a piece) to a hard 500 units Raytraced lighting on Living Room is now disabled. High settings Lightmap is forced to 1024 Maximum tessellation forced to 64 Terrain culling forced to 1000 units Foliage cu…

  • Early Access Patch Notes (0.2.0) - 1 January 2019

    The optimization update has arrived! Change log: Lighting has been modified to sustain the same quality, while drastically utilizing less system resources. Certain meshes have been modified to reduce poly count without sacrificing the look of the mesh. LoD on terrain has been modified to now cull at a shorter distance, drastically reducing VRAM usage during gameplay. Specularity + Metallic player rollers will now use less CPU. All UI elements have been updated to the latest version. (Inventory still doesn't have brackets or outlines. We're working on it) The hidden level has been removed. Happy New Year everyone. Thank you for being with us as we push PsyShift into 2019. This update was based around reducing system requirements as much as possible, while also updating the UI to be more modern. While we are still testing various hardware, expect a lower performance hit when playing PsySh…

  • Early Access Patch Notes (0.1.9) - 26 December 2018

    Hello everyone. Here's the latest patch notes: Added inventory framework Added Bowling Pin hat by default (Ran into some issues with exposing the bowling level. Just decided to give it to you from the start) Cleaned up a lot of internal code, and optimized it. Game should run smoother now Modified lighting, and pickups for Living Room (We'll eventually rename it. Probably) Added development framework for quickly creating new hats and implementing them Notes: Some UI elements related to inventory management will appear different than older UI elements. We decided that instead of making you wait for new elements, that we would push out the inventory now, instead of when all UI elements are done.

  • Early Access Patch Notes (0.1.8) - 23 December 2018

    Hello everyone. Here's the latest changelog. Added a new level: Living Room (Original name right?) Fixed up the end goal dialogue to now better reflect the stats during the level Fixed various typos Added a new hat (Inventory framework still not implemented) Changed Y size of platforms on the Ferris wheel from 1.5 to 1.2 Added testing lighting to Living Room which utilizes Unreal Raytracing

  • Pre-Release Patch Notes (0.1.7-HOTFIX) - 21 December 2018

    In patch 0.1.7, we identified an issue relating to being unable to open the pause menu more than once. The reason for such was leftover controller configurations that failed to function due to recent controller changes. You may now open the menu as many times as you wish.

  • Pre-Release Patch Notes (0.1.7) - 21 December 2018

    Hello everyone. Here's the changelog for version 0.1.7 Fixed most of the seams in Oceanic Pathways Oceanic Pathways now contains the proper end goal Optimal route pickups are now enabled on Oceanic Pathways Fixed load handling on first launch Base ball color has been shifted to a pinkish white if no save is found Now that the level suite we have as of now is just about finished, we can begin working on fixing that ugly end goal screen, and creating more levels. Upcoming in a future patch: Toggle switches for inverting the camera, and adjusting the rotation speed

  • Official Early Access Launch - 20 December 2018

    Hello everyone, and thank you for being a part of our early access testing. Over the next few days, we plan on implementing more levels, fixing bugs, and adding better controller support. Your feedback is greatly appreciated, and we will try to address everything that you have to say. Again, thank you. We couldn't do what we do without all of you.

  • Pre-Release Patch Notes (0.1.6) - 18 December 2018

    Currently pushed changes: Controller support has been added to most menus. It is now possible to exit the game only using a controller. Fixed UI related issue regarding binding of input keys Fixed graphics on startup. The game should now default to medium on first launch Things still in production: Full controller support across the entire game Full hat support Full inventory framework implementation Continuation of Midnight Ride Checkpoint system

  • Pre-Release Patch Notes (0.1.2) - 13 December 2018

    Hello all. Here's the latest changelog. Bugs fixed: If no save is detected, the ball defaults to a reddish-green tint, instead of the hard black it used to default to. The end goal now properly saves the best time. I swear I fixed it this time. Random level loading should now work properly. Frameworks implemented: Hats! (Still no inventory yet. We're working on it)

Patch notes and updates

S.noRelease datePatch nameGID number
125 May 2019Early Access Patch Notes (0.4.9.3)2408775863524531694
219 April 2019Early Access Patch Notes (0.4.9.1)2434668385551116110
311 April 2019Early Access Patch Notes (0.4.7)3763229740642778223
429 March 2019Early Access Patch Notes (0.4.4)2465065785302568295
525 March 2019Debug Branch Version 0.4.12543878145185408443
614 March 2019Early Access Patch Notes (0.4.1-HOTFIX)3140604542241345773
725 February 2019Early Access Patch Notes (0.4.0)2480825216203344859
814 February 2019Early Access Patch Notes (0.3.5)3702426087236849428
92 February 2019Early Access Patch Notes (0.3.1)2462808987397281202
1025 January 2019Early Access Patch Notes (0.3.0)2425653583387334909
1121 January 2019Early Access Patch Notes (0.2.2)2426778849028478654
1216 January 2019Early Access Patch Notes (0.2.1)2426778849013132717
131 January 2019Early Access Patch Notes (0.2.0)2417769111327055903
1426 December 2018Early Access Patch Notes (0.1.9)2417769111305040725
1523 December 2018Early Access Patch Notes (0.1.8)2417769111295804455
1621 December 2018Pre-Release Patch Notes (0.1.7-HOTFIX)2417769111287637747
1721 December 2018Pre-Release Patch Notes (0.1.7)2417769111287243573
1818 December 2018Pre-Release Patch Notes (0.1.6)3244179105178989763
1913 December 2018Pre-Release Patch Notes (0.1.2)3244179105159792226
209 December 2018Pre-Release Patch Notes (0.1.1)2416641943182996026

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID989210
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateDec 20, 2018
DeveloperJake Jensen, Elijah Bush, Sakura Jensen
PublisherJake Jensen
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percentNot available
Positive reviews0
Negative reviews1
Total reviews1
Steam recommendationsNot available
Achievements2
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

PsyShift is a renewed take on a beloved classic. PsyShift will provide a fun experience for all and an enjoyable play-style that will keep you coming back for more. Use every mechanic to your advantage! Enjoy the varying music styles as you get lost in PsyShift, the renewed rendition of a classic.

About this game

Experience a unique twist on a classic arcade game. Psyshift is all about getting your ball through complex courses in the shortest amount of time possible. Get creative in the way you approach your goal, using teleportation, phasing through objects, wall-jumps and super bounces to get you where you need to go. Features: * Teleportation! Travel large distances in a matter of no time with this ability * Phasing! Phase through solid objects as if they weren't even there as you make your way towards the end * Customization! Customize your ball the way you want it! Explore many different options as you make your experience unique and tailored strictly for you! * Challenging Levels! Nothing was spared in the process of bringing you levels that will challenge your skill and wit as you make your way throughout the levels. * Collectibles! For an even more challenging experience, push yourself to collect every pickup in a level and achieve the maximum score for the level. * A rolling library of music to accompany the surreal and nostalgic experience of this renewed classic * And so much more for this wonderful, challenging arcade experience that'll have you coming back time and time again.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

PsyShift's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

PsyShift's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records PsyShift at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,65722 September 2026 - 06:26:53 UTC39,10324,686Jagex Ltd

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